From c458cc73102e920e54bc1f997fc8d3f16c9eb34d Mon Sep 17 00:00:00 2001 From: Maarten Gribnau Date: Mon, 4 Nov 2002 21:47:37 +0000 Subject: Forgot to remove sumo physics controllers Maarten (mail@maartengribnau.com) --- .../gameengine/Ketsji/KX_SumoPhysicsController.h | 83 ---------------------- 1 file changed, 83 deletions(-) delete mode 100644 source/gameengine/Ketsji/KX_SumoPhysicsController.h (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h') diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h deleted file mode 100644 index 523e139fc69..00000000000 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h +++ /dev/null @@ -1,83 +0,0 @@ -#ifndef __KX_SUMOPHYSICSCONTROLLER_H -#define __KX_SUMOPHYSICSCONTROLLER_H - -#include "PHY_IPhysicsController.h" -#include "SM_Object.h" // for SM_Callback - -/** - Physics Controller, a special kind of Scene Graph Transformation Controller. - It get's callbacks from Sumo in case a transformation change took place. - Each time the scene graph get's updated, the controller get's a chance - in the 'Update' method to reflect changed. -*/ - -#include "SumoPhysicsController.h" -#include "KX_IPhysicsController.h" - -class KX_SumoPhysicsController : public KX_IPhysicsController, - public SumoPhysicsController - -{ - - -public: - KX_SumoPhysicsController( - class SM_Scene* sumoScene, - DT_SceneHandle solidscene, - class SM_Object* sumoObj, - class PHY_IMotionState* motionstate - ,bool dyna) - : SumoPhysicsController(sumoScene,solidscene,sumoObj,motionstate,dyna), - KX_IPhysicsController(dyna,NULL) - { - }; - virtual ~KX_SumoPhysicsController(); - - void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse); - virtual void SetObject (SG_IObject* object); - - - void RelativeTranslate(const MT_Vector3& dloc,bool local); - void RelativeRotate(const MT_Matrix3x3& drot,bool local); - void ApplyTorque(const MT_Vector3& torque,bool local); - void ApplyForce(const MT_Vector3& force,bool local); - MT_Vector3 GetLinearVelocity(); - MT_Vector3 GetVelocity(const MT_Point3& pos); - void SetAngularVelocity(const MT_Vector3& ang_vel,bool local); - void SetLinearVelocity(const MT_Vector3& lin_vel,bool local); - - void SuspendDynamics(); - void RestoreDynamics(); - virtual void getOrientation(MT_Quaternion& orn); - virtual void setOrientation(const MT_Quaternion& orn); - - virtual void setPosition(const MT_Point3& pos); - virtual void setScaling(const MT_Vector3& scaling); - virtual MT_Scalar GetMass(); - virtual MT_Vector3 getReactionForce(); - virtual void setRigidBody(bool rigid); - - - virtual SG_Controller* GetReplica(class SG_Node* destnode); - - - void SetSumoTransform(bool nondynaonly); - // todo: remove next line ! - virtual void SetSimulatedTime(double time); - - // call from scene graph to update - virtual bool Update(double time); - - void - SetOption( - int option, - int value - ){ - // intentionally empty - }; - - -}; - -#endif //__KX_SUMOPHYSICSCONTROLLER_H - -- cgit v1.2.3