From 2fb82920059257fd7ac8e33bfe53de13e7ed53bd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 16 Sep 2012 04:58:18 +0000 Subject: style cleanup --- source/gameengine/Ketsji/KX_TrackToActuator.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/gameengine/Ketsji/KX_TrackToActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp index 17274159545..1597948bafe 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp +++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp @@ -166,7 +166,7 @@ static void compatible_eulFast(float *eul, float *oldrot) static MT_Matrix3x3 matrix3x3_interpol(MT_Matrix3x3 oldmat, MT_Matrix3x3 mat, int m_time) { - float eul[3], oldeul[3]; + float eul[3], oldeul[3]; Mat3ToEulOld(oldmat, oldeul); Mat3ToEulOld(mat, eul); @@ -238,7 +238,7 @@ void KX_TrackToActuator::Relink(CTR_Map *obj_map) bool KX_TrackToActuator::Update(double curtime, bool frame) { - bool result = false; + bool result = false; bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); @@ -395,7 +395,7 @@ bool KX_TrackToActuator::Update(double curtime, bool frame) localpos = curobj->GetSGNode()->GetLocalPosition(); // Get the inverse of the parent matrix MT_Matrix3x3 parentmatinv; - parentmatinv = m_parentobj->NodeGetWorldOrientation ().inverse (); + parentmatinv = m_parentobj->NodeGetWorldOrientation ().inverse (); // transform the local coordinate system into the parents system mat = parentmatinv * mat; // append the initial parent local rotation matrix @@ -458,10 +458,10 @@ PyAttributeDef KX_TrackToActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_TrackToActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) +PyObject *KX_TrackToActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) { KX_TrackToActuator* actuator = static_cast(self); - if (!actuator->m_object) + if (!actuator->m_object) Py_RETURN_NONE; else return actuator->m_object->GetProxy(); @@ -476,7 +476,7 @@ int KX_TrackToActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUT return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error if (actuator->m_object != NULL) - actuator->m_object->UnregisterActuator(actuator); + actuator->m_object->UnregisterActuator(actuator); actuator->m_object = (SCA_IObject*) gameobj; -- cgit v1.2.3