From 33170295c8a2f3eb815b6086f47147113fd3de13 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 12 Apr 2009 06:41:01 +0000 Subject: use long long rather then int for storing game logic properties. There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor. --- source/gameengine/Ketsji/KX_VertexProxy.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_VertexProxy.h') diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h index 26772fc7d60..67a15d96768 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.h +++ b/source/gameengine/Ketsji/KX_VertexProxy.h @@ -46,7 +46,7 @@ public: CValue* Calc(VALUE_OPERATOR op, CValue *val) ; CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); const STR_String & GetText(); - float GetNumber(); + double GetNumber(); STR_String GetName(); void SetName(STR_String name); // Set the name of the value void ReplicaSetName(STR_String name); -- cgit v1.2.3