From 0dfc8d69392a57e0210644428571dd455cb61241 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 6 Dec 2015 21:20:19 +0100 Subject: OpenGL: split off framebuffer, shader and texture code into separate files. --- source/gameengine/Ketsji/BL_BlenderShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji') diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index b5151615f3b..0f71f8d3bac 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -35,8 +35,8 @@ #include "BL_BlenderShader.h" #include "BL_Material.h" -#include "GPU_extensions.h" #include "GPU_material.h" +#include "GPU_shader.h" #include "RAS_BucketManager.h" #include "RAS_MeshObject.h" -- cgit v1.2.3