From 794ffdcd2c0a659c076cf0b644a67ecaa4a6e853 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 28 Aug 2008 09:02:04 +0000 Subject: didnt build before committiong this small change :/ isLight() is apricot only. Add this back when GLSL is merged to avoid conflicts. --- source/gameengine/Ketsji/KX_Scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji') diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index e0a7ebb5423..1c37fcea77e 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -944,7 +944,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj) newobj->RemoveMeshes(); ret = 1; - if (newobj->IsLight() && m_lightlist->RemoveValue(newobj)) + if (m_lightlist->RemoveValue(newobj)) // TODO - use newobj->IsLight() test when its merged in from apricot. - Campbell ret = newobj->Release(); if (m_objectlist->RemoveValue(newobj)) ret = newobj->Release(); -- cgit v1.2.3