From f6ae27daef0e0a27e0c14ef3412161eec229c539 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 4 Mar 2012 04:35:12 +0000 Subject: style cleanup - comment spelling + translate some dutch. --- source/gameengine/Ketsji/KX_CameraActuator.cpp | 4 ++-- source/gameengine/Ketsji/KX_ConstraintActuator.cpp | 2 +- source/gameengine/Ketsji/KX_GameObject.h | 2 +- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 2 +- source/gameengine/Ketsji/KX_Scene.h | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) (limited to 'source/gameengine/Ketsji') diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 1db8641376e..1361a6122ad 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -155,8 +155,8 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) float inp; short cox = 0, coy = 0, coz = 0; - /* up varieeren heeft geen zin, is eigenlijk helemaal geen up! - * zie VecUpMat3old + /* up range has no meaning, is not really up! + * see: VecUpMat3old */ if(axis==0) { diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index da8df24d704..f78ff0081b7 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -175,7 +175,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) /* low-pass filtered time response, if the damp time is unequal to 0. */ /* Having to retrieve location/rotation and setting it afterwards may not */ - /* be efficient enough... Somthing to look at later. */ + /* be efficient enough... Something to look at later. */ KX_GameObject *obj = (KX_GameObject*) GetParent(); MT_Point3 position = obj->NodeGetWorldPosition(); MT_Point3 newposition; diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 843fba15725..69e7a7cf5a6 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -155,7 +155,7 @@ public: ); /** - * Compute an OpenGl compatable 4x4 matrix. Has the + * Compute an OpenGl compatible 4x4 matrix. Has the * side effect of storing the result internally. The * memory for the matrix remains the property of this class. */ diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index b754e82046f..1381dcb3607 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -393,7 +393,7 @@ void KX_KetsjiEngine::RenderDome() } /** - * Ketsji Init(), Initializes datastructures and converts data from + * Ketsji Init(), Initializes data-structures and converts data from * Blender into Ketsji native (realtime) format also sets up the * graphics context */ diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 1fa981e18f9..e89f1ed83a9 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -176,7 +176,7 @@ protected: STR_String m_sceneName; /** - * stores the worldsettings for a scene + * stores the world-settings for a scene */ KX_WorldInfo* m_worldinfo; -- cgit v1.2.3