From e8397e6193452f6e93a19c5aa31d5effaff54f25 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 29 Nov 2010 04:35:56 +0000 Subject: include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too. --- source/gameengine/Network/CMakeLists.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/gameengine/Network/CMakeLists.txt') diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt index b46f6696efd..c337d6f48cb 100644 --- a/source/gameengine/Network/CMakeLists.txt +++ b/source/gameengine/Network/CMakeLists.txt @@ -35,6 +35,11 @@ SET(SRC NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp + + NG_NetworkDeviceInterface.h + NG_NetworkMessage.h + NG_NetworkObject.h + NG_NetworkScene.h ) BLENDERLIB(ge_logic_ngnetwork "${SRC}" "${INC}") -- cgit v1.2.3