From 7b2567924b9b86961cd4c07b76653f49939cab1c Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sat, 16 Oct 2004 11:41:50 +0000 Subject: Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo). --- source/gameengine/Network/NG_NetworkScene.cpp | 2 +- source/gameengine/Network/NG_NetworkScene.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Network') diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp index e24fade91f8..b867791e12d 100644 --- a/source/gameengine/Network/NG_NetworkScene.cpp +++ b/source/gameengine/Network/NG_NetworkScene.cpp @@ -56,7 +56,7 @@ NG_NetworkScene::~NG_NetworkScene() /** * progress one frame, handle all network traffic */ -void NG_NetworkScene::proceed(double curtime, double deltatime) +void NG_NetworkScene::proceed(double curtime) { if (!m_networkdevice) return; if (!m_networkdevice->IsOnline()) return; diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h index 4cbdcf7d39a..da3855d08bb 100644 --- a/source/gameengine/Network/NG_NetworkScene.h +++ b/source/gameengine/Network/NG_NetworkScene.h @@ -57,7 +57,7 @@ public: /** * progress one frame, handle all network traffic */ - void proceed(double curtime, double deltatime); + void proceed(double curtime); /** * add a networkobject to the scene -- cgit v1.2.3