From b9a19f1ea702446cb176d3f621de331d5c2cc9da Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Mon, 25 Nov 2002 11:16:17 +0000 Subject: Did all of the .h's in source (adding) #ifdef HAVE_CONFIG_H #include #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu --- source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h') diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h index 78e8853f2f4..8c7805c3470 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h @@ -25,6 +25,10 @@ #include "PHY_IPhysicsEnvironment.h" +#ifdef HAVE_CONFIG_H +#include +#endif + /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) -- cgit v1.2.3