From b374d9b20fc7b5e320da4c00ba7e21976da6b0d3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 24 Apr 2012 01:52:59 +0000 Subject: fix for CcdPhysicsController::RelativeRotate reading 2 values past the input. note: this function isn't used but may as well fix. --- source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine/Physics/Bullet') diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 9a85471fb9a..6c1e2998bdb 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -863,9 +863,9 @@ void CcdPhysicsController::RelativeRotate(const float rotval[9],bool local) return; } - btMatrix3x3 drotmat( rotval[0],rotval[4],rotval[8], - rotval[1],rotval[5],rotval[9], - rotval[2],rotval[6],rotval[10]); + btMatrix3x3 drotmat(rotval[0], rotval[3], rotval[6], + rotval[1], rotval[4], rotval[7], + rotval[2], rotval[5], rotval[8]); btMatrix3x3 currentOrn; -- cgit v1.2.3