From e84c0980a3afb89301f8512acee64e525db3a49d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 11 Nov 2011 13:09:14 +0000 Subject: correct indentation and some whitespace edits (no functional changes) --- source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/gameengine/Physics/Bullet') diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 76bdd36a70f..22aa781ebc2 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -2130,8 +2130,8 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, b { compoundShape = new btCompoundShape(); for (std::vector::iterator sit = m_shapeArray.begin(); - sit != m_shapeArray.end(); - sit++) + sit != m_shapeArray.end(); + sit++) { collisionShape = (*sit)->CreateBulletShape(margin, useGimpact, useBvh); if (collisionShape) @@ -2156,8 +2156,8 @@ void CcdShapeConstructionInfo::AddShape(CcdShapeConstructionInfo* shapeInfo) CcdShapeConstructionInfo::~CcdShapeConstructionInfo() { for (std::vector::iterator sit = m_shapeArray.begin(); - sit != m_shapeArray.end(); - sit++) + sit != m_shapeArray.end(); + sit++) { (*sit)->Release(); } -- cgit v1.2.3