From ea13ec1699bcf59960daa57fd2cd9d24e195a71b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 1 Mar 2012 12:20:18 +0000 Subject: Spelling Cleanup --- source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 +- source/gameengine/Physics/Bullet/CcdPhysicsController.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Physics/Bullet') diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 9972f9916b9..cf8a729aa88 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1566,7 +1566,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, MVert *v2= &mvert[mf->v2]; MVert *v3= &mvert[mf->v3]; - // the face indicies + // the face indices tri_pt[0]= vert_remap_array[mf->v1]; tri_pt[1]= vert_remap_array[mf->v2]; tri_pt[2]= vert_remap_array[mf->v3]; diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index b9e78d9ff1f..2228b6511ce 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -178,7 +178,7 @@ public: // original mesh that correspond to shape triangles. // only set for concave mesh shape. - std::vector m_triFaceArray; // Contains an array of triplets of face indicies + std::vector m_triFaceArray; // Contains an array of triplets of face indices // quads turn into 2 tris std::vector m_triFaceUVcoArray; // Contains an array of pair of UV coordinate for each vertex of faces -- cgit v1.2.3