From 01bff7038323d617fbc83a39e9072631ccbdd65f Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Wed, 30 Oct 2002 02:07:20 +0000 Subject: fixed spacing in the headers to get rid of some warnings and some other little minor spacing issues. --- .../Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h | 10 +++------- .../gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h | 1 + 6 files changed, 8 insertions(+), 7 deletions(-) (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include') diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h index 2063892e671..9e1ec5167bb 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h @@ -13,3 +13,4 @@ struct SM_ClientObjectInfo }; #endif //__SM_CLIENTOBJECT_INFO_H + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h index 4aac43f6712..36ba075eeff 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h @@ -18,9 +18,9 @@ public: SM_Object *getClientObject() const { return m_client_object; } static void ray_hit(void *client_data, - void *object1, - void *object2, - const DT_CollData *coll_data); + void *object1, + void *object2, + const DT_CollData *coll_data); private: MT_Vector3 m_ray; @@ -30,7 +30,3 @@ private: #endif - - - - diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h index 9c6a9ddaec2..92cecbdebaa 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h @@ -34,3 +34,4 @@ protected: }; #endif + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h index 670da6e71db..b81d8a7b81e 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h @@ -278,3 +278,4 @@ private: }; #endif + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h index 0b2efacac2a..fb3f13c7b96 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h @@ -58,3 +58,4 @@ struct SM_MaterialProps { }; #endif //SM_PROPSH + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h index 761e6c7c449..1d4a4afc721 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h @@ -127,3 +127,4 @@ private: }; #endif + -- cgit v1.2.3