From ed1d215cea840048cd023d9640c4bcc94db2eaa7 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Sun, 24 Feb 2013 07:09:39 +0000 Subject: BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. --- source/gameengine/Physics/common/PHY_IGraphicController.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/gameengine/Physics/common/PHY_IGraphicController.h') diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h index 8c38eebe283..5f64e7ccc80 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.h +++ b/source/gameengine/Physics/common/PHY_IGraphicController.h @@ -42,7 +42,6 @@ class PHY_IGraphicController : public PHY_IController { public: - virtual ~PHY_IGraphicController(); /** * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') */ -- cgit v1.2.3