From 9216efcba2a5c62b081872da3fbd9c59524685bf Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Sat, 5 Sep 2009 01:58:02 +0000 Subject: == SCons == * bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it. --- source/gameengine/Physics/common/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Physics/common/SConscript') diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index b9adbd7210a..719c028ee8f 100644 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -5,4 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp P incs = '. ../Dummy #intern/moto/include' -env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core'], priority=[360], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS']) -- cgit v1.2.3