From da1f288f50238b2205b597f6c421898a97fda061 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 18 Nov 2010 11:42:05 +0000 Subject: rename libs internal libs for CMake + SCons (used in MSVC project files) for game engine use "ge_" prefix & make names generally more descriptive. --- source/gameengine/Physics/common/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Physics/common/SConscript') diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index 38bb7a11309..abff3e33121 100644 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') incs += ' #intern/guardedalloc' -env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'ge_phys_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS']) -- cgit v1.2.3