From 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 2 Feb 2013 04:48:21 +0000 Subject: style cleanup: comment format --- source/gameengine/Physics/common/PHY_IController.h | 8 ++++---- source/gameengine/Physics/common/PHY_IGraphicController.h | 10 +++++----- source/gameengine/Physics/common/PHY_IMotionState.h | 6 +++--- source/gameengine/Physics/common/PHY_IPhysicsController.h | 14 +++++++------- .../gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp | 7 ++++--- source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | 7 ++++--- 6 files changed, 27 insertions(+), 25 deletions(-) (limited to 'source/gameengine/Physics/common') diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h index 003c4edf598..77864b740bd 100644 --- a/source/gameengine/Physics/common/PHY_IController.h +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -41,10 +41,10 @@ class PHY_IPhysicsEnvironment; #endif /** - PHY_IController is the abstract simplified Interface to objects - controlled by the physics engine. This includes the physics objects - and the graphics object for view frustrum and occlusion culling. -*/ + * PHY_IController is the abstract simplified Interface to objects + * controlled by the physics engine. This includes the physics objects + * and the graphics object for view frustrum and occlusion culling. + */ class PHY_IController { public: diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h index cb13eda4f18..fb36481ddbc 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.h +++ b/source/gameengine/Physics/common/PHY_IGraphicController.h @@ -36,16 +36,16 @@ /** - PHY_IPhysicsController is the abstract simplified Interface to a physical object. - It contains the IMotionState and IDeformableMesh Interfaces. -*/ + * PHY_IPhysicsController is the abstract simplified Interface to a physical object. + * It contains the IMotionState and IDeformableMesh Interfaces. + */ class PHY_IGraphicController : public PHY_IController { public: virtual ~PHY_IGraphicController(); /** - SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') - */ + * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') + */ virtual bool SetGraphicTransform()=0; virtual void Activate(bool active=true)=0; virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax)=0; diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index ccf7cf74724..61ed87362c0 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -37,9 +37,9 @@ #endif /** - PHY_IMotionState is the Interface to explicitly synchronize the world transformation. - Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. -*/ + * PHY_IMotionState is the Interface to explicitly synchronize the world transformation. + * Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. + */ class PHY_IMotionState { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index bc7671abe80..871edeec752 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -38,21 +38,21 @@ class PHY_IMotionState; class PHY_IPhysicsEnvironment; /** - PHY_IPhysicsController is the abstract simplified Interface to a physical object. - It contains the IMotionState and IDeformableMesh Interfaces. -*/ + * PHY_IPhysicsController is the abstract simplified Interface to a physical object. + * It contains the IMotionState and IDeformableMesh Interfaces. + */ class PHY_IPhysicsController : public PHY_IController { public: virtual ~PHY_IPhysicsController(); /** - SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') - */ + * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') + */ virtual bool SynchronizeMotionStates(float time)=0; /** - WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding') - */ + * WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding') + */ virtual void WriteMotionStateToDynamics(bool nondynaonly)=0; virtual void WriteDynamicsToMotionState()=0; diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp index 142318cc7c2..110ffc705fe 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp @@ -33,9 +33,10 @@ #include "PHY_IPhysicsEnvironment.h" /** -* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) -* A derived class may be able to 'construct' entities by loading and/or converting -*/ + * Physics Environment takes care of stepping the simulation and is a container for physics entities + * (rigidbodies,constraints, materials etc.) + * A derived class may be able to 'construct' entities by loading and/or converting + */ diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index bfbe570ad0c..6a76745c7ca 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -96,9 +96,10 @@ public: }; /** -* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) -* A derived class may be able to 'construct' entities by loading and/or converting -*/ + * Physics Environment takes care of stepping the simulation and is a container for physics entities + * (rigidbodies,constraints, materials etc.) + * A derived class may be able to 'construct' entities by loading and/or converting + */ class PHY_IPhysicsEnvironment { public: -- cgit v1.2.3