From 01bff7038323d617fbc83a39e9072631ccbdd65f Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Wed, 30 Oct 2002 02:07:20 +0000 Subject: fixed spacing in the headers to get rid of some warnings and some other little minor spacing issues. --- source/gameengine/Physics/BlOde/OdePhysicsController.h | 2 -- source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h | 3 --- source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 2 -- .../Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h | 10 +++------- .../gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h | 1 + source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h | 1 + source/gameengine/Physics/Sumo/SumoPhysicsController.h | 1 - source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h | 2 -- source/gameengine/Physics/Sumo/include/solid.h | 1 + source/gameengine/Physics/Sumo/include/solid_broadphase.h | 1 + source/gameengine/Physics/Sumo/include/solid_types.h | 1 + source/gameengine/Physics/common/PHY_DynamicTypes.h | 1 + source/gameengine/Physics/common/PHY_IMotionState.h | 1 + source/gameengine/Physics/common/PHY_IPhysicsController.h | 1 + source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | 1 + source/gameengine/Physics/common/PHY_Pro.h | 1 + 19 files changed, 16 insertions(+), 17 deletions(-) (limited to 'source/gameengine/Physics') diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.h b/source/gameengine/Physics/BlOde/OdePhysicsController.h index 659a951a071..673bea1bed7 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsController.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsController.h @@ -146,5 +146,3 @@ private: #endif //__ODE_PHYSICSCONTROLLER_H - - diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h index b9872246afc..78e8853f2f4 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h @@ -68,6 +68,3 @@ private: #endif //_ODEPHYSICSENVIRONMENT - - - diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 874b747849d..2980bc9bd83 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -66,5 +66,3 @@ public: #endif //_DUMMYPHYSICSENVIRONMENT - - diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h index 2063892e671..9e1ec5167bb 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h @@ -13,3 +13,4 @@ struct SM_ClientObjectInfo }; #endif //__SM_CLIENTOBJECT_INFO_H + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h index 4aac43f6712..36ba075eeff 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h @@ -18,9 +18,9 @@ public: SM_Object *getClientObject() const { return m_client_object; } static void ray_hit(void *client_data, - void *object1, - void *object2, - const DT_CollData *coll_data); + void *object1, + void *object2, + const DT_CollData *coll_data); private: MT_Vector3 m_ray; @@ -30,7 +30,3 @@ private: #endif - - - - diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h index 9c6a9ddaec2..92cecbdebaa 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h @@ -34,3 +34,4 @@ protected: }; #endif + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h index 670da6e71db..b81d8a7b81e 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h @@ -278,3 +278,4 @@ private: }; #endif + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h index 0b2efacac2a..fb3f13c7b96 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h @@ -58,3 +58,4 @@ struct SM_MaterialProps { }; #endif //SM_PROPSH + diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h index 761e6c7c449..1d4a4afc721 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h @@ -127,3 +127,4 @@ private: }; #endif + diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h index d78c21dbd1b..5b15385cf55 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h @@ -168,4 +168,3 @@ private: #endif //__SUMO_PHYSICSCONTROLLER_H - diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h index 0e28b855833..1109ba0e738 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h @@ -84,5 +84,3 @@ private: #endif //_SUMOPhysicsEnvironment - - diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h index 985014a2a46..00f282ed2a7 100644 --- a/source/gameengine/Physics/Sumo/include/solid.h +++ b/source/gameengine/Physics/Sumo/include/solid.h @@ -193,3 +193,4 @@ extern int DT_ObjectRayTest(DT_ObjectHandle object, #endif #endif + diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h index d5d05e8a243..20847898091 100644 --- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h +++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h @@ -36,3 +36,4 @@ extern void BP_SetBBox(BP_ProxyHandle proxy, #endif #endif + diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h index 537bbcb5826..64b345c1e09 100644 --- a/source/gameengine/Physics/Sumo/include/solid_types.h +++ b/source/gameengine/Physics/Sumo/include/solid_types.h @@ -12,3 +12,4 @@ typedef DT_Scalar DT_Vector3[3]; typedef DT_Scalar DT_Quaternion[4]; #endif + diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index 4b10a29e1e7..0b3b25ee8f1 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -66,3 +66,4 @@ typedef enum PHY_ConstraintType { typedef float PHY_Vector3[3]; #endif //__PHY_DYNAMIC_TYPES + diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 6dd97427b59..9a3ac2e6f74 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -55,3 +55,4 @@ class PHY_IMotionState }; #endif //PHY__MOTIONSTATE_H + diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index e8309c0ca40..69dbd6bfa60 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -87,3 +87,4 @@ class PHY_IPhysicsController }; #endif //PHY_IPHYSICSCONTROLLER_H + diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 5867e27ce42..e3876efd1dc 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -58,3 +58,4 @@ class PHY_IPhysicsEnvironment }; #endif //_IPHYSICSENVIRONMENT + diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index 58f3badaff6..dddd93df7b4 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -58,3 +58,4 @@ struct PHY_MaterialProps { }; #endif //PHY_PROPSH + -- cgit v1.2.3