From 48e4a4834092a8772141e6240e5e70d67110f126 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Wed, 1 Apr 2009 08:59:36 +0000 Subject: BGE API cleanup: ReplaceMeshActuator mesh attributes now returns a KX_MeshProxy. Fix a bug in KX_MeshProxy where the Python type was not set right. --- source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py') diff --git a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py index 1faf215ed56..1013dd53cb9 100644 --- a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py +++ b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py @@ -57,9 +57,9 @@ class KX_SCA_ReplaceMeshActuator(SCA_IActuator): C{ERROR: GameObject I{OBName} ReplaceMeshActuator I{ActuatorName} without object} Properties: - @ivar mesh: the name of the mesh that will replace the current one + @ivar mesh: L{KX_MeshProxy} or the name of the mesh that will replace the current one Set to None to disable actuator - @type mesh: string or None if no mesh is set + @type mesh: L{KX_MeshProxy} or None if no mesh is set """ def setMesh(name): """ -- cgit v1.2.3