From b9d8a2716ae1fb85f2497352566b51b6073e038d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 28 May 2009 07:11:12 +0000 Subject: renamed python 'bookmark' attribute to 'useHighPriority', was renamed in the UI but not in python. --- source/gameengine/PyDoc/GameTypes.py | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'source/gameengine/PyDoc') diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py index d951ec0c954..4f176c17af2 100644 --- a/source/gameengine/PyDoc/GameTypes.py +++ b/source/gameengine/PyDoc/GameTypes.py @@ -258,10 +258,9 @@ class SCA_IController(SCA_ILogicBrick): - note: the sensors are not necessarily owned by the same object. - note: when objects are instanced in dupligroups links may be lost from objects outside the dupligroup. @type actuators: sequence supporting index/string lookups and iteration. - @ivar bookmark: the bookmark option. - If set, the controller executes always before all other non-bookmarked controllers. - note: Order of execution between bookmarked controllers is not guaranteed. - @type bookmark: bool + @ivar useHighPriority: When set the controller executes always before all other controllers that dont have this set. + note: Order of execution between high priority controllers is not guaranteed. + @type useHighPriority: bool """ #{ Deprecated def getState(): @@ -2385,7 +2384,7 @@ class KX_MeshProxy(SCA_IObject): and have all collision primitives in one vertex array (ie. < 65535 verts) and be either a polytope or polyheder mesh. If you don't get a warning in the console when the collision type is polytope, the mesh is suitable for reinstance. - + @bug: This currently does not work. @rtype: boolean @return: True if reinstance succeeded, False if it failed. """ -- cgit v1.2.3