From bcf6726b0b1dd78d8bf6c0b843aa5b2e833dadaf Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Sun, 3 Oct 2010 01:32:01 +0000 Subject: Making the docs for bge.types.KX_SCA_AddObjectActuator.instantAddObject() more clear. Thanks to delaney for pointing this out. --- source/gameengine/PyDoc/bge.types.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/gameengine/PyDoc') diff --git a/source/gameengine/PyDoc/bge.types.rst b/source/gameengine/PyDoc/bge.types.rst index 96ba8d278f1..24b87e97286 100644 --- a/source/gameengine/PyDoc/bge.types.rst +++ b/source/gameengine/PyDoc/bge.types.rst @@ -2797,8 +2797,9 @@ Game Engine bge.types Module .. method:: instantAddObject() - :return: The last object created by this actuator. The object can then be accessed from :data:`objectLastCreated`. - :rtype: None + adds the object without needing to calling SCA_PythonController.activate() + + .. note:: Use objectLastCreated to get the newly created object. .. class:: KX_SCA_DynamicActuator(SCA_IActuator) -- cgit v1.2.3