From cfdd53a4f8e7e80754fd1c6c796bf4410a0213a5 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sat, 30 Jan 2010 18:23:13 +0000 Subject: BGE: patch #20399 Python control over adding/removing scenes. --- source/gameengine/PyDoc/GameLogic.py | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'source/gameengine/PyDoc') diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 3cf15636892..a6681bf562d 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -344,6 +344,30 @@ def addActiveActuator(actuator, activate): @type activate: boolean @param activate: whether to activate or deactivate the given actuator. """ +def loadGlobalDict(): + """ + Loads GameLogic.globalDict from a file. + """ +def saveGlobalDict(): + """ + Saves GameLogic.globalDict to a file. + """ +def addScene(name, overlay=1): + """ + Loads a scene into the game engine. + + @param name: The name of the scene + @type name: string + @param body: Overlay or underlay (optional) + @type body: int + """ +def removeScene(name): + """ + Removes a scene from the game engine. + + @param name: The name of the scene + @type name: string + """ def sendMessage(subject, body="", to="", message_from=""): """ Sends a message to sensors in any active scene. -- cgit v1.2.3