From 013afe4314dbda5345d52abc84938fabd51a86b5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 6 May 2009 01:41:04 +0000 Subject: [#18690] mesh ripping allowed on multires also fixed uninitialized variable use in the BGE when shaders are not supported. --- source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.cpp') diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 176da51b183..239031866ca 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -63,11 +63,9 @@ numberoffilters(0), need_tex_update(true) isshadersupported = GLEW_ARB_shader_objects && GLEW_ARB_fragment_shader && GLEW_ARB_multitexture; + /* used to return before 2.49 but need to initialize values so dont */ if(!isshadersupported) - { std::cout<<"shaders not supported!" << std::endl; - return; - } int passindex; for(passindex =0; passindex