From 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 22 Mar 2004 22:02:18 +0000 Subject: [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested. --- source/gameengine/Rasterizer/RAS_BucketManager.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.h') diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index 72427473fc1..834ae574bbc 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -38,10 +38,13 @@ #include "RAS_MaterialBucket.h" #include "GEN_Map.h" +#include + class RAS_BucketManager { - - GEN_Map m_MaterialBuckets; + //GEN_Map m_MaterialBuckets; + std::vector m_MaterialBuckets; + std::vector m_AlphaBuckets; public: RAS_BucketManager(); -- cgit v1.2.3