From b991b32458cdccb19a203e7ba4ca6b5780aad6cb Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sat, 25 Apr 2009 12:20:59 +0000 Subject: BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. --- source/gameengine/Rasterizer/RAS_Deformer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Rasterizer/RAS_Deformer.h') diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 5a6bab4c82d..fe081dd4aa5 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -44,6 +44,7 @@ public: virtual void Relink(GEN_Map*map)=0; virtual bool Apply(class RAS_IPolyMaterial *polymat)=0; virtual bool Update(void)=0; + virtual bool UpdateBuckets(void)=0; virtual RAS_Deformer *GetReplica()=0; virtual void ProcessReplica()=0; virtual bool SkipVertexTransform() -- cgit v1.2.3