From f004c36e41023b8a4ffa386226589b19c92eb971 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Wed, 29 Apr 2009 10:06:38 +0000 Subject: BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. --- .../gameengine/Rasterizer/RAS_IPolygonMaterial.cpp | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp') diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index e8f451382b9..c10e4040a92 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -36,6 +36,61 @@ #include #endif +void RAS_IPolyMaterial::Initialize( + const STR_String& texname, + const STR_String& matname, + int materialindex, + int tile, + int tilexrep, + int tileyrep, + int mode, + int transp, + bool alpha, + bool zsort, + int lightlayer) +{ + m_texturename = texname; + m_materialname = matname; + m_materialindex = materialindex; + m_tile = tile; + m_tilexrep = tilexrep; + m_tileyrep = tileyrep; + m_drawingmode = mode; + m_transp = transp; + m_alpha = alpha; + m_zsort = zsort; + m_lightlayer = lightlayer; + m_polymatid = m_newpolymatid++; + m_flag = 0; + m_multimode = 0; + m_shininess = 35.0; + m_specular.setValue(0.5,0.5,0.5); + m_specularity = 1.0; + m_diffuse.setValue(0.5,0.5,0.5); +} + +RAS_IPolyMaterial::RAS_IPolyMaterial() + : m_texturename("__Dummy_Texture_Name__"), + m_materialname("__Dummy_Material_Name__"), + m_materialindex(0), + m_tile(0), + m_tilexrep(0), + m_tileyrep(0), + m_drawingmode (0), + m_transp(0), + m_alpha(false), + m_zsort(false), + m_lightlayer(0), + m_polymatid(0), + m_flag(0), + m_multimode(0) +{ + m_shininess = 35.0; + m_specular = MT_Vector3(0.5,0.5,0.5); + m_specularity = 1.0; + m_diffuse = MT_Vector3(0.5,0.5,0.5); +} + RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname, const STR_String& matname, int materialindex, -- cgit v1.2.3