From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- .../gameengine/Rasterizer/RAS_IPolygonMaterial.h | 123 +++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h') diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h new file mode 100644 index 00000000000..dd5fadab008 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -0,0 +1,123 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __RAS_IPOLYGONMATERIAL +#define __RAS_IPOLYGONMATERIAL + +#include "STR_HashedString.h" + + +/** + * Polygon Material on which the material buckets are sorted + * + */ +#include "MT_Vector3.h" +#include "STR_HashedString.h" + +class RAS_IRasterizer; + +class RAS_IPolyMaterial +{ + //todo: remove these variables from this interface/protocol class +protected: + STR_HashedString m_texturename; + STR_String m_materialname; //also needed for touchsensor + int m_tile; + int m_tilexrep,m_tileyrep; + int m_drawingmode; // tface->mode + int m_transparant; + int m_lightlayer; + bool m_bIsTriangle; + +public: + + MT_Vector3 m_diffuse; + float m_shininess; + MT_Vector3 m_specular; + float m_specularity; + + /** Used to store caching information for materials. */ + typedef void* TCachingInfo; + + // care! these are taken from blender polygonflags, see file DNA_mesh_types.h for #define TF_BILLBOARD etc. + enum MaterialFlags + { + BILLBOARD_SCREENALIGNED = 256, + BILLBOARD_AXISALIGNED = 4096, + SHADOW =8192 + }; + + RAS_IPolyMaterial(const STR_String& texname, + bool ba, + const STR_String& matname, + int tile, + int tilexrep, + int tileyrep, + int mode, + int transparant, + int lightlayer, + bool bIsTriangle, + void* clientobject); + virtual ~RAS_IPolyMaterial() {}; + + /** + * Returns the caching information for this material, + * This can be used to speed up the rasterizing process. + * @return The caching information. + */ + virtual TCachingInfo GetCachingInfo(void) const { return 0; } + + /** + * Activates the material in the rasterizer. + * On entry, the cachingInfo contains info about the last activated material. + * On exit, the cachingInfo should contain updated info about this material. + * @param rasty The rasterizer in which the material should be active. + * @param cachingInfo The information about the material used to speed up rasterizing. + */ + virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const {} + + bool Equals(const RAS_IPolyMaterial& lhs) const; + int GetLightLayer(); + bool IsTransparant(); + bool UsesTriangles(); + unsigned int hash() const; + int GetDrawingMode(); + const STR_String& GetMaterialName() const; + const STR_String& GetTextureName() const; +}; + +inline bool operator ==( const RAS_IPolyMaterial & rhs,const RAS_IPolyMaterial & lhs) +{ + return ( rhs.Equals(lhs)); +} + + +#endif //__RAS_IPOLYGONMATERIAL -- cgit v1.2.3