From b45ab480e07931406785c8fc877e7cee849c8998 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 15 Nov 2009 23:58:56 +0000 Subject: BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 --- source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h') diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index af909dfa731..a387d96c383 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -46,6 +46,7 @@ class RAS_IRasterizer; struct MTFace; struct Material; struct Scene; +class SCA_IScene; enum MaterialProps { @@ -164,6 +165,9 @@ public: virtual void GetMaterialRGBAColor(unsigned char *rgba) const; virtual bool UsesLighting(RAS_IRasterizer *rasty) const; virtual bool UsesObjectColor() const; + + virtual void Replace_IScene(SCA_IScene *val) {}; /* overridden by KX_BlenderMaterial */ + /* * PreCalculate texture gen */ -- cgit v1.2.3