From e4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Mon, 13 Feb 2006 05:45:32 +0000 Subject: Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com) --- source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h') diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 3e296c2b88b..6eef1647167 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -130,6 +130,7 @@ public: { return false; } + virtual void ActivateMeshSlot(const class KX_MeshSlot & ms, RAS_IRasterizer* rasty) const {} virtual bool Equals(const RAS_IPolyMaterial& lhs) const; bool Less(const RAS_IPolyMaterial& rhs) const; @@ -148,7 +149,6 @@ public: * PreCalculate texture gen */ virtual void OnConstruction(){} - }; inline bool operator ==( const RAS_IPolyMaterial & rhs,const RAS_IPolyMaterial & lhs) -- cgit v1.2.3