From 1231a2171adf1f5ce596eb12a018978bb6a39695 Mon Sep 17 00:00:00 2001 From: Hamed Zaghaghi Date: Sat, 28 Jun 2008 03:18:11 +0000 Subject: BGE 2d-filter, custom shaders now can have depth texture and luminance texture --- source/gameengine/Rasterizer/RAS_IRenderTools.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h') diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index bcbf907741b..781f90d4124 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -185,7 +185,7 @@ public: virtual void - Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0; + Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short textureflag)=0; virtual void -- cgit v1.2.3