From 51b56a4d3f17e8cea35ba02132af0c2b893e1ff2 Mon Sep 17 00:00:00 2001 From: Mal Duffin Date: Sat, 29 Sep 2007 18:51:01 +0000 Subject: GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully. It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ). I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed. It's great to have another GE coder on the team! --- source/gameengine/Rasterizer/RAS_IRenderTools.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h') diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index fa3c777553d..114783b9a47 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -174,6 +174,10 @@ public: struct RAS_LightObject* lightobject ); + virtual + void + MotionBlur(RAS_IRasterizer* rasterizer)=0; + virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial( @@ -195,3 +199,4 @@ public: #endif //__RAS_IRENDERTOOLS + -- cgit v1.2.3