From a49c9c458aac2a738c3cf90860fb6e942747617e Mon Sep 17 00:00:00 2001 From: Hamed Zaghaghi Date: Sat, 12 Jul 2008 10:21:37 +0000 Subject: improvement of 2d-filter custom shader, some bugfixes, now you can use depth buffer and luminance buffer without any settings, also you can use object's properties in a shader --- source/gameengine/Rasterizer/RAS_IRenderTools.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h') diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 781f90d4124..54a663ba111 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -185,7 +185,7 @@ public: virtual void - Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short textureflag)=0; + Update2DFilter(vector& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0; virtual void -- cgit v1.2.3