From e40803a5b3ac860f895c2180fe90f0040f3583d5 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 6 Feb 2009 19:21:24 +0000 Subject: Fix for bug #18228: OpenGL specular did not get the correct view vector in perspective mode. This is default OpenGL behavior, but by now this optimization is really insignificant. Works in both the 3d view and game engine. --- source/gameengine/Rasterizer/RAS_IRenderTools.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h') diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 57f331e64cb..a289ffed492 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -134,6 +134,7 @@ public: virtual void ProcessLighting( + RAS_IRasterizer *rasty, int layer, const MT_Transform& trans )=0; -- cgit v1.2.3