From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/gameengine/Rasterizer/RAS_MaterialBucket.h | 126 ++++++++++++++++++++++ 1 file changed, 126 insertions(+) create mode 100644 source/gameengine/Rasterizer/RAS_MaterialBucket.h (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h') diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h new file mode 100644 index 00000000000..06b1261c532 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -0,0 +1,126 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __RAS_MATERIALBUCKET +#define __RAS_MATERIALBUCKET + +#include "RAS_TexVert.h" +#include "GEN_Map.h" +#include "STR_HashedString.h" + +#include "MT_Transform.h" +#include "RAS_IPolygonMaterial.h" +#include "RAS_Deformer.h" // __NLA +#include +#include +#include +using namespace std; + +typedef vector< vector* > vecVertexArray; +typedef vector KX_IndexArray; +typedef vector< KX_IndexArray* > vecIndexArrays; + +typedef vector KX_VertexArray; + + + +struct KX_VertexIndex { +public: + KX_VertexIndex(int size); + void SetIndex(short loc,short index); + short m_vtxarray; + short m_indexarray[4]; + short m_size; +}; + + + +class KX_MeshSlot +{ +public: + void* m_clientObj; + RAS_Deformer* m_pDeformer; // __NLA + double* m_OpenGLMatrix; + class RAS_MeshObject* m_mesh; + mutable bool m_bVisible; // for visibility + mutable bool m_bObjectColor; + mutable MT_Vector4 m_RGBAcolor; + + KX_MeshSlot() :m_bVisible(true), m_pDeformer(NULL) {} + // KX_MeshSlot() :m_bVisible(true) {} + + bool Less(const KX_MeshSlot& lhs) const; +}; + + +inline bool operator <( const KX_MeshSlot& rhs,const KX_MeshSlot& lhs) +{ + return ( rhs.Less(lhs)); +} + + +class RAS_MaterialBucket +{ + typedef std::set T_MeshSlotList; + + T_MeshSlotList m_meshSlots; + bool m_bScheduled; + bool m_bModified; + RAS_IPolyMaterial* m_material; + double* m_pOGLMatrix; + +public: + RAS_MaterialBucket(RAS_IPolyMaterial* mat); + virtual ~RAS_MaterialBucket() {} + + void Render(const MT_Transform& cameratrans, + class RAS_IRasterizer* rasty, + class RAS_IRenderTools* rendertools); + + void SchedulePolygons(int drawingmode); + void ClearScheduledPolygons(); + + RAS_IPolyMaterial* GetPolyMaterial(); + bool IsTransparant(); + + static void StartFrame(); + static void EndFrame(); + + void SetMeshSlot(KX_MeshSlot& ms); + void RemoveMeshSlot(KX_MeshSlot& ms); + void MarkVisibleMeshSlot(KX_MeshSlot& ms, + bool visible, + bool color, + const MT_Vector4& rgbavec); +}; + + +#endif //__KX_BUCKET -- cgit v1.2.3