From b45ab480e07931406785c8fc877e7cee849c8998 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 15 Nov 2009 23:58:56 +0000 Subject: BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 --- source/gameengine/Rasterizer/RAS_MeshObject.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.cpp') diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index 0995d5acdd5..ffc18e5612f 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -104,6 +104,10 @@ RAS_MeshObject::~RAS_MeshObject() for(it=m_Polygons.begin(); it!=m_Polygons.end(); it++) delete (*it); + + m_sharedvertex_map.clear(); + m_Polygons.clear(); + m_materials.clear(); } bool RAS_MeshObject::MeshModified() -- cgit v1.2.3