From 6839ec66405f366d95641b1d5685369a1b19757c Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sun, 2 Apr 2006 21:04:20 +0000 Subject: applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. --- source/gameengine/Rasterizer/RAS_MeshObject.h | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h') diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index d4884363731..7ca57093d90 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -132,8 +132,9 @@ class RAS_MeshObject vector m_Polygons; STR_String m_name; static STR_String s_emptyname; - bool m_zsort; - + bool m_zsort; + bool m_MeshMod; + struct polygonSlot; struct backtofront; struct fronttoback; @@ -255,6 +256,10 @@ public: const vecIndexArrays& GetIndexCache (RAS_IPolyMaterial* mat); void SetName(STR_String name); const STR_String& GetName(); + + bool MeshModified(); + void SetMeshModified(bool v){m_MeshMod = v;} + }; #endif //__RAS_MESHOBJECT -- cgit v1.2.3