From b468bf726c50d3126fac2664164e1be0d6e209c5 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Mon, 7 Jun 2004 11:01:31 +0000 Subject: Lighting updates: Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2 --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h index 50a67ee7d6b..e43912ec2a5 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h @@ -38,6 +38,7 @@ #include #endif +#include "EXT_separate_specular_color.h" namespace bgl { @@ -363,8 +364,12 @@ namespace bgl */ void InitExtensions(int debug); - +#if defined(GL_ATI_pn_triangles) +extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI; +extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI; +#endif } /* namespace bgl */ + #endif /* __RAS_GLEXTENSIONMANAGER_H__ */ -- cgit v1.2.3