From 38de9559bc226910578acfc1fb04db77f2be3a62 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Wed, 23 Jun 2004 01:12:11 +0000 Subject: Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385) Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385) --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 4cf930072c5..7105710bf08 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -143,9 +143,6 @@ bool RAS_OpenGLRasterizer::Init() m_blueback = 0.4375; m_alphaback = 0.0; - // enable both vertexcolor AND lighting color - glEnable(GL_COLOR_MATERIAL); - glClearColor(m_redback,m_greenback,m_blueback,m_alphaback); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -- cgit v1.2.3