From 90fb63152628927d5d13b0101f4f2dcec025d2f7 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sat, 17 Jul 2004 05:23:17 +0000 Subject: Port a few rasterizer changes from tuhopuu2: Up the max batch size. Clean up some of the code - move code in headers to source files etc. --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index a2687e6bb3d..f78448d2cc4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -194,7 +194,7 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ()); glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1()); - glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,&vertexarray->getRGBA()); + glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal()); //glLockArraysEXT(0,numverts); // here the actual drawing takes places -- cgit v1.2.3