From d5d2d1feceb9f261ff04682ca4f6a2658c04ab5c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 22 Mar 2009 17:03:55 +0000 Subject: removed edgecode from the game engines RAS_Polygon class since its not used --- source/gameengine/Rasterizer/RAS_Polygon.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Rasterizer/RAS_Polygon.cpp') diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index 50331d7a664..66b14bb60b0 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -39,7 +39,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0; m_numvert = numvert; - m_edgecode = 255; +// m_edgecode = 255; m_polyflags = 0; } @@ -63,6 +63,7 @@ int RAS_Polygon::GetVertexOffset(int i) return m_offset[i]; } +/* int RAS_Polygon::GetEdgeCode() { return m_edgecode; @@ -71,7 +72,7 @@ int RAS_Polygon::GetEdgeCode() void RAS_Polygon::SetEdgeCode(int edgecode) { m_edgecode = edgecode; -} +}*/ bool RAS_Polygon::IsVisible() -- cgit v1.2.3