From 2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Thu, 16 Jul 2009 19:41:28 +0000 Subject: SCons * ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules. --- source/gameengine/Rasterizer/SConscript | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer/SConscript') diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index 018f2ab4d20..255131f9a44 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -8,8 +8,9 @@ incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/ incs += ' ' + env['BF_PYTHON_INC'] cxxflags = [] -if env['OURPLATFORM']=='win32-vc': +if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): cxxflags.append ('/GR') cxxflags.append ('/O2') + cxxflags.append ('/EHsc') env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags = cxxflags ) -- cgit v1.2.3