From 2c31cc4503ee4de8e8c4ff5665ed1e7dbabfb832 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 15 Sep 2008 00:57:11 +0000 Subject: Fix for bug #17620: the motion blur actuator did not work correct with an always sensor, it kept resettting the motion blur each frame. --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 4f31ae7fcbc..87a0a1d8b9e 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -949,7 +949,10 @@ void RAS_OpenGLRasterizer::SetPolygonOffset(float mult, float add) void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue) { - m_motionblur = 1; + /* don't just set m_motionblur to 1, but check if it is 0 so + * we don't reset a motion blur that is already enabled */ + if(m_motionblur == 0) + m_motionblur = 1; m_motionblurvalue = motionblurvalue; } -- cgit v1.2.3