From 5348682f3aad87c1c598af04d407a91a50b71e7e Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Mon, 4 Nov 2013 19:21:25 +0000 Subject: BGE Rasterizer Cleanup: Getting rid of the BL_Material.h include in RAS_OpenGLRasterizer.cpp. --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/gameengine/Rasterizer') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 4a8afb2b652..aada984ef76 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -64,7 +64,6 @@ extern "C"{ // XXX Clean these up <<< -#include "BL_Material.h" // MAXTEX #include "Value.h" #include "KX_BlenderMaterial.h" #include "KX_PolygonMaterial.h" @@ -1370,7 +1369,7 @@ static void DisableForText() glDisable(GL_COLOR_MATERIAL); if (GLEW_ARB_multitexture) { - for (int i=0; i