From 6ffadbfb103f498b7400ae6d7d960c98404a9bdc Mon Sep 17 00:00:00 2001 From: Hamed Zaghaghi Date: Fri, 6 Jun 2008 01:28:51 +0000 Subject: fix 2dfilter problem on AMD64, Patches item #13626 --- source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Rasterizer') diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index e8562c54539..80d6d55df25 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -166,7 +166,8 @@ void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram) GLint uniformLoc; bgl::blUseProgramObjectARB(shaderprogram); uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture"); - glActiveTexture(GL_TEXTURE0); + bgl::blActiveTextureARB(GL_TEXTURE0); + //glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texname); if (uniformLoc != -1) -- cgit v1.2.3