From 737ca9ad5fa11ce188c8c3f6508e6f33180b0d16 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 25 Mar 2011 00:23:02 +0000 Subject: BGE player was using un-initialized variables for initializing the canvas color. --- .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/gameengine/Rasterizer') diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 597cec17c61..0c47b0d01bf 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -124,16 +124,16 @@ bool RAS_OpenGLRasterizer::Init() glFrontFace(GL_CCW); m_last_frontface = true; - glClearColor(m_redback,m_greenback,m_blueback,m_alphaback); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - m_redback = 0.4375; m_greenback = 0.4375; m_blueback = 0.4375; m_alphaback = 0.0; + glClearColor(m_redback,m_greenback,m_blueback,m_alphaback); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glShadeModel(GL_SMOOTH); return true; -- cgit v1.2.3