From f510057fefea61a15fbbbd6556bf00a6350bb519 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 20 Sep 2008 11:08:35 +0000 Subject: [#17600] char* -> const char* Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems. --- source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 +- source/gameengine/Rasterizer/RAS_2DFilterManager.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h | 2 +- source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h | 2 +- 12 files changed, 12 insertions(+), 12 deletions(-) (limited to 'source/gameengine/Rasterizer') diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index ef206332057..6e5553d4781 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -85,7 +85,7 @@ RAS_2DFilterManager::~RAS_2DFilterManager() FreeTextures(); } -unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource) +unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource) { GLuint program = 0; GLuint fShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER); diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h index f5998e1f093..c16bd41dd0e 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h @@ -33,7 +33,7 @@ class RAS_2DFilterManager { private: - unsigned int CreateShaderProgram(char* shadersource); + unsigned int CreateShaderProgram(const char* shadersource); unsigned int CreateShaderProgram(int filtermode); void AnalyseShader(int passindex, vector& propNames); void StartShaderProgram(int passindex); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h index 33c4b3faab0..81821639489 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_BLUR2DFILTER #define __RAS_BLUR2DFILTER -char * BlurFragmentShader=STRINGIFY( +const char * BlurFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h index c41e5ac06af..2ee75396f42 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_DILATION2DFILTER #define __RAS_DILATION2DFILTER -char * DilationFragmentShader=STRINGIFY( +const char * DilationFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h index 2bb357c958a..d3ce829bab0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_EROSION2DFILTER #define __RAS_EROSION2DFILTER -char * ErosionFragmentShader=STRINGIFY( +const char * ErosionFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h index 7324edd4e92..ae51308e9a4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_GRAYSCALE2DFILTER #define __RAS_GRAYSCALE2DFILTER -char * GrayScaleFragmentShader=STRINGIFY( +const char * GrayScaleFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; void main(void) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h index 5d90fe3475b..f723f619f68 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_INVERT2DFILTER #define __RAS_INVERT2DFILTER -char * InvertFragmentShader=STRINGIFY( +const char * InvertFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; void main(void) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h index cbe926976df..bfbb40b2fc9 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_LAPLACION2DFILTER #define __RAS_LAPLACION2DFILTER -char * LaplacionFragmentShader=STRINGIFY( +const char * LaplacionFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h index 7cd1082e5e3..0cbf8a7a802 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_PREWITT2DFILTER #define __RAS_PREWITT2DFILTER -char * PrewittFragmentShader=STRINGIFY( +const char * PrewittFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h index d1c16f39823..ca431af4cd7 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_SEPIA2DFILTER #define __RAS_SEPIA2DFILTER -char * SepiaFragmentShader=STRINGIFY( +const char * SepiaFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; void main(void) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h index 14e0be6df9d..5a9661e2617 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_SHARPEN2DFILTER #define __RAS_SHARPEN2DFILTER -char * SharpenFragmentShader=STRINGIFY( +const char * SharpenFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h index 40c17c285ce..142e4f0e3d4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h @@ -28,7 +28,7 @@ #ifndef __RAS_SOBEL2DFILTER #define __RAS_SOBEL2DFILTER -char * SobelFragmentShader=STRINGIFY( +const char * SobelFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; -- cgit v1.2.3