From f63d049adc268bc71ac87c2b781e2f44f60da1f5 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 31 Aug 2011 05:51:51 +0000 Subject: BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures: * setAnisotropicFiltering(level) * getAnisotropicFiltering() --- source/gameengine/Rasterizer/RAS_IRasterizer.h | 3 +++ .../RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 13 +++++++++++++ .../Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 5 +++++ 3 files changed, 21 insertions(+) (limited to 'source/gameengine/Rasterizer') diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 305e2bca756..c46ebf742a0 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -417,6 +417,9 @@ public: virtual void SetBlendingMode(int blendmode)=0; virtual void SetFrontFace(bool ccw)=0; + + virtual void SetAnisotropicFiltering(short level)=0; + virtual short GetAnisotropicFiltering()=0; #ifdef WITH_CXX_GUARDEDALLOC diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 23e0a50ed6f..50d034a5a5a 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -99,12 +99,16 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas) hinterlace_mask[i] = (i&1)*0xFFFFFFFF; } hinterlace_mask[32] = 0; + + m_prevafvalue = GPU_get_anisotropic(); } RAS_OpenGLRasterizer::~RAS_OpenGLRasterizer() { + // Restore the previous AF value + GPU_set_anisotropic(m_prevafvalue); } bool RAS_OpenGLRasterizer::Init() @@ -1204,3 +1208,12 @@ void RAS_OpenGLRasterizer::SetFrontFace(bool ccw) m_last_frontface = ccw; } +void RAS_OpenGLRasterizer::SetAnisotropicFiltering(short level) +{ + GPU_set_anisotropic((float)level); +} + +short RAS_OpenGLRasterizer::GetAnisotropicFiltering() +{ + return (short)GPU_get_anisotropic(); +} diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 54fab906049..61568df91eb 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -94,6 +94,8 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer bool m_setfocallength; int m_noOfScanlines; + short m_prevafvalue; + //motion blur int m_motionblur; float m_motionblurvalue; @@ -294,6 +296,9 @@ public: virtual void SetBlendingMode(int blendmode); virtual void SetFrontFace(bool ccw); + virtual void SetAnisotropicFiltering(short level); + virtual short GetAnisotropicFiltering(); + #ifdef WITH_CXX_GUARDEDALLOC public: -- cgit v1.2.3