From f6ae27daef0e0a27e0c14ef3412161eec229c539 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 4 Mar 2012 04:35:12 +0000 Subject: style cleanup - comment spelling + translate some dutch. --- source/gameengine/Rasterizer/RAS_ICanvas.h | 2 +- source/gameengine/Rasterizer/RAS_Polygon.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Rasterizer') diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index b7c26928378..337ea247ce3 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -170,7 +170,7 @@ public: ) = 0; /** - * Set the visible vieport + * Set the visible view-port */ virtual diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index 2f9c7c607ad..ebf34c3f58c 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -72,7 +72,7 @@ int RAS_Polygon::GetVertexOffsetAbs(RAS_MeshObject *mesh, int i) { /* hack that only works because there can only ever be 2 different * GetDisplayArray's per mesh. if this uses a different display array to the first - * then its incices are offset. + * then its indices are offset. * if support for edges is added back this would need to be changed. */ RAS_DisplayArray* darray= mesh->GetPolygon(0)->GetDisplayArray(); -- cgit v1.2.3