From 208da2a5d0eaf2f64f7b73d0b24b619d7546bf8d Mon Sep 17 00:00:00 2001 From: Simon Clitherow Date: Mon, 1 Aug 2005 21:19:41 +0000 Subject: Added support for compiling BULLET with scons on windows using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :) --- source/gameengine/SConscript | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/gameengine/SConscript') diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript index 1b2c6316c61..496d9dc8f3c 100644 --- a/source/gameengine/SConscript +++ b/source/gameengine/SConscript @@ -22,3 +22,5 @@ if user_options_dict['USE_PHYSICS'] == 'solid': SConscript(['Physics/Sumo/SConscript']) elif user_options_dict['USE_PHYSICS'] == 'ode': SConscript(['Physics/BlOde/SConscript']) +elif user_options_dict['USE_PHYSICS'] == 'bullet': + SConscript(['Physics/Bullet/SConscript']) -- cgit v1.2.3