From e8397e6193452f6e93a19c5aa31d5effaff54f25 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 29 Nov 2010 04:35:56 +0000 Subject: include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too. --- source/gameengine/SceneGraph/CMakeLists.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'source/gameengine/SceneGraph/CMakeLists.txt') diff --git a/source/gameengine/SceneGraph/CMakeLists.txt b/source/gameengine/SceneGraph/CMakeLists.txt index 1ba1f8175cd..72472cb9a23 100644 --- a/source/gameengine/SceneGraph/CMakeLists.txt +++ b/source/gameengine/SceneGraph/CMakeLists.txt @@ -36,6 +36,16 @@ SET(SRC SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp + + SG_BBox.h + SG_Controller.h + SG_DList.h + SG_IObject.h + SG_Node.h + SG_ParentRelation.h + SG_QList.h + SG_Spatial.h + SG_Tree.h ) BLENDERLIB(ge_scenegraph "${SRC}" "${INC}") -- cgit v1.2.3